﻿using System;
using WindowsGame.Common.Static;

namespace WindowsGame.Common.Data
{
	public struct SnakeData
	{
		public Int32 StartPosX;
		public Int32 StartPosY;
		public Direction Direction;
		public Int32 TailLength;
		public Int32 TimeOnTile;
		public Int32 TileToMove;
	}
}